CAMP 2023 Day 2

The second day of this year’s CAMP started off with a variety of fun math gamesGhost Blitz, Spot It! , a big game of Set, the towers of Hanoi, and a miniature version of chess. The CAMPers were also presented with a “problem of the day”: How many possible Ghost Blitz cards are there?

“… If the object is on the card, then you grab [that object], and if not, you grab the [object] that has nothing in common with the others.”

In Frances’ math class, small groups within SINE had come up with different conclusions about how many cards you could possibly get with a certain number symbols on each card. They were each asked to draw and explain their diagram solutions at the board – some using the “line method”, some using the “grouping method” to show every combination of symbols.

Meanwhile, the COS group launched into an in-depth analysis of Spot It! (both the full and junior versions), making observations to ask questions about how the game works and trying it out together as a class by constructing simple versions – 0 symbols, 1 symbol, 2 symbols – from scratch. Next, the broke into small groups to tackle the 3-symbol case.

To get started, one group decided to use digits instead of letters to stand in for symbols, recognizing that Rule #3 of Spot It! caused Symbol 1 to appear on every card. They then used process of elimination to figure out what the other digits (symbols) on each card should be – once two cards have one symbol in common, they can’t have any other symbols in common. By the end of class, the CAMPers had come up with a pretty solid argument that with 3 symbols per card, there must be 7 cards.

After math class, the SEC group brought their flash drives to Computer Science, where they continued their exploration of shapes and coordinates, then brainstormed how they would go about making shapes that change. Next, they talked about how to fill in color values and how RGB colors channels work – each 24-bit pixel is split between the R channel, the G channel, and the B channel, so they each get 8 pixels. After that, they split into groups, planning out the code to make a shape and change its color – on paper, before they tackled the computers.

After class, CAMPers met in the RKC lobby to sort themselves into their pre-lunch elective groups: learning mathematical magic tricks with Frances, practicing the ability to think fast with improv games, and solving more pencil-and-paper puzzles.

After a great lunch at the Kline Dining Commons (plus unlimited scoops of delicious local ice cream), the CAMPers split up again into CSC and SEC for Computer Science and Art, respectively.

Computer Science at CAMP focuses on the underlying properties of computers and the instructions that humans feed into them. Understanding binary (strings of 0’s and 1’s that encode base-10 numbers), as well as logical operators (NOT, AND, OR, etc.), sets the foundation for the CAMPers to learn any programming language they choose in the future. With those two concepts in mind, the CSC group started working with truth tables to put it all together.

Meanwhile, the SEC group made progress on their Spot It! decks, adding the symbols they designed to index cards.

At the end of the day, the CAMPers all filed into the Bito Auditorium for more math games, like Ghost Blitz, Chocolate Fix, Rush Hour, and Set.

Day 2 got all the CAMPers thinking deeper and going further, asking questions and working together to find the answers. The rain outside didn’t stop them from using their trademark creativity to find ways to have fun indoors. We can’t wait for more discoveries on Day 3!

Photo Credit: Japheth Wood (featured image), Kateri Doran (images 1-19, 21-30), Shoshi Cohen (image 20).

CAMP 2023 Day 1

This year marks an exciting point in the history of CAMP: the program’s 10th anniversary! Starting today, the CAMPers (some returning, some new) are going to learn about combinatorics – the mathematics of counting and combining things.

First thing this morning, the CAMPers gathered under the staircase in the Reem-Kayden Center to try out a variety of Spot It! games – with themes like Pixar, Minions, Marvel, and Harry Potter. Each box has a deck of circular cards, and each card has a certain number of symbols on it. Any two cards will have exactly one symbol in common, no matter which cards you pick out. There are lots of ways to play, but most groups started with the simple yet highly competitive version: Whoever finds the common symbol first “slaps” the card and gets to take it.

After a quick orientation (and a “Happy Birthday” song for one of our CAMPers), the SINE group started talking about fractions – how to think about fractions as things (like apples or elephants) when considering operations like division of fractions. CAMPers learned that what we’re really doing when we divide 3/4 by 2/3 is put the fractions into a common denominator – 9/12 and 8/12 – then divide 9 pieces into groups of 8 pieces each. You would get one group with a remainder: 8/8 + 1/8 = 9/8.

“If I had 10 apples and I asked you to put 2 oranges into a group, could you do it? No, because apples aren’t oranges.”

“What we really need to do is let go of our predisposed notions and realize that apples ARE oranges.”

Next, they broke into groups to analyze the Spot It! decks: How many cards are there in each deck? How many symbols are there on each card?

Then Frances introduced them to a useful tool: Graphs. In the case of Spot It!, dots represent individual symbols and lines represent the connections between them – the cards they have in common. The CAMPers made graphs with pipe cleaner edges tied together at each node, while others chose to draw them on paper.

In Computer Science class, the SEC group started processing in Java – in other words, getting the computer to draw stuff. They learned about functions like size() (which controls the size of the canvas) and different shapes – for example, ellipse() . Given the function ellipse(100, 100, 50, 30); , the CAMPers were asked to “vote” on the following question: Where on the screen will the ellipse appear, and why? Next, they were given a coding challenge: Create a canvas of 800 by 800, then draw 4 ellipses, one at the center of each quadrant. Finally, they learned to use the rect() function to create – you guessed it – a rectangle and figured out the function to change the color of a shape.

After class, the CAMPers split up into groups, each with a fun elective to try: learning to juggle with Japheth, trying out pencil-and-paper puzzles like “Star Battle”, and learning how to solve a Rubik’s Cube with CS instructor Shiven. The CAMPers had a lot of fun with indoor activities, even though a thunderstorm was brewing outside.

After lunch, the CSC group had Computer Science class, where they learned about converting numbers to binary – the language of computers.

Meanwhile, the SEC group went to Art class to start brainstorming symbols for their own personalized Spot It! decks.

Finally, the CAMPers reconvened in the auditorium for a “math fair” of games, activities, and puzzles to choose from: paper puzzles, Rubik’s Cubes, Set, and of course, Spot It!

The first day of CAMP’s 10th year was full of fun puzzles, new challenges, and lots of laughs! Using their creativity to answer questions as they come up will set a great foundation for their explorations on Day 2.

CAMP 2022 Day 5

2022 CAMP Photo

It’s the fifth and final day of Bard Math CAMP.  This morning opened with a special treat – the CAMPers finally got their Bard Math Circle t-shirts to wear!  We got the Bitó Auditorium ready just in time for Leon Botstein, the president of Bard College, to pop in and say a few words about the importance of mathematics (and the importance of learning in general), as well as to answer a few by-the-numbers questions about Bard.

  • How many buildings are there at Bard? – Dr. Botstein says he hasn’t counted. However, this did lead into an interesting discussion about the amount of usable space in old buildings versus new buildings – estimating about 70% in RKC, with only about 40-50% in older buildings on campus.
  • How many students are there? – If we’re going to be counting students, we first have to define what a student is. Somebody who spends 100% of their time studying is a full-time student, whereas someone who spends about 50% of their time is only 1/2 student (two of those equals one full-time student). In Annandale-on-Hudson, Bard College has about 1,800 undergraduates and 200 graduate students; in NYC, Bard has about 80 grad students and 1,000 early-college students; in other U.S. cities, we have 2,500 students; the Bard Prison Initiative has 300 students; and throughout the rest of the world, about 2,000 students. This sums up to an estimate of approximately 7,880 students.
  • Why does Bard College have its own address? – Bard College comprises about 95% of the Village of Annandale, which is part of the Town of Red Hook. Annandale has its own zip code, 12504, and because of this it has its own federal mailroom (which is owned by the U.S. government). Since Bard College has its own zip code, it has its own address.
Bard College President Leon Botstein, holding a first-level Menger Sponge.

After that, the CAMPers headed to Math class – where COS worked on using the scaling factor (as well as various scientific calculators) to find the dimension of the Cantor Set. Next, they broke into groups to figure out the dimension of the Sierpinski Triangle and the Menger Sponge (a cube with a cube taken out from the middle, and so on with each of the smaller cubes of which it’s made).

Meanwhile, the SINE group used scientific calculators to find the area and perimeter of the Sierpinski Triangle at different stages. Then they used balls and sticks to build hypercubes (4-dimensional cubes), which they had heard about in the guest lecture on Wednesday.

After that, the SEC group made their way to CS class, where they finally found out the answer to a question that was probably always in the back of their minds: What really goes on inside a computer? Through a series of quests – Can you open the box? Can you find the “brain of the computer” (the CPU – Central Processing Unit)? How can you tell whether you’ve found it? What does the “motherboard” actually do? Can you find the Power Supply Unit (PSU), where the computer gets its power? Where is the Graphics Processing Unit? – CAMPers were introduced to the anatomy of a computer.

“Yeah, every computer has magic in it.” – Anish

After they finished their lunch at Kline, the CAMPers headed back to RKC for electives: continuing their speed-cubing workshop with Daniel Rose-Levine, learning to juggle, or helping to set up the photo booth for the upcoming afternoon open house.

In Art class, SEC made finished up their artwork (while singing along to Hamilton!) to show to their parents later in the day.

Before the end of CAMP, students had a chance to showcase their work and to give their parents a taste of all the amazing Math, Computer Science, puzzles, games, and Art they had been learning (or creating) all week.

(A Tip for Parents: If you want to get an insider’s perspective of the math your child has been learning at CAMP, be sure to check their notebook!)

This year’s CAMP was a math-stravaganza, with lots of laughs along the way. Our CAMPers have gotten a chance to learn the kind of math you don’t have in school – the kind that shows how important it is to ask the right questions (not just find the right answer), try things out (even if you’re not sure they’ll work), work together, and remember to just have fun! Today, the CAMPers will bring home their t-shirts, artwork, and notebooks brimming with mathematical knowledge – as well as a creative learning mindset that will stay with them forever.

Photo Credit: Japheth Wood (image 4, featured image), Alexi Safford (images 5-8), Kateri Doran (images 1-3, 9-41)

2022 CAMP Photo

CAMP 2022 Day 4


On the morning of Day 4, CAMPers had even more math puzzles to choose from – along with the regular linking puzzles, Hex, and Hanoi, we had miscellaneous math books – from The Moscow Puzzles to Eye Twisters – as well as the Magic Birthday Trick, scattered throughout the room. 

“It’s really simple – like, really simple. You just put one piece down and try to make a line between your two colors.”

Having found themselves locked out of their usual classroom, the CAMPers in SINE spent the first few minutes of Math class in the first-floor RKC lounge before switching to the Computer Lab (after the CS instructors had had time to “destroy the evidence” of what they would be doing in class today).

Once there, they continued to discuss fractal dimension and the Sierpinski TriangleWhy does it make sense for this object to have a dimension between 1 and 2? First, they reviewed the concept of scaling an object – for example, if you take a square of area 1, then scale each side length by 3, the scaling factor is 3. The ratio of the new area to the original area is 9:1 = 9/1 = 9 = 3^2. The exponent (in this case, 2) is the dimension of the object. Next, they took rulers and used them to draw the Koch Curve, before embarking on the quest for its dimension.

Meanwhile, the COS group continued working with fractional numbers (between 0 and 1) in different bases, specifically ternary (Base 3) – in which all numbers are written as strings of 0’s, 1’s, and 2’s. Which of these ternary numbers (e.g., 0.0121) is in the Cantor Set?

Once Math class was over, CSC headed to Art, while the CAMPers in SEC worked on problems in converting between bases (2, 3, 4, and 10) and adding numbers in Base 2 using truth tablesHow can we build a table with two inputs (A and B) and an output that is their Base 2 sum? What logical operators (AND, OR, XOR) give us these outputs? Given the materials they had been working with all week (cables, LEDs, and batteries), CAMPers were able to build their very own half-adder (which is able to add two 1’s together) and even made a truth table for a full-adder (which is capable of adding 1 + 1 + 1).

After lunch at Kline, the CAMP fragmented into groups for each elective: a hike to the Bard College Farm, lawn games and a thrill ride on the Circle Swing that hides in the shadow of the Campus Center, and a Rubik’s Cube demonstration by world champion speed-cuber, former CAMPer, former CAMP high school volunteer, Bard College math and physics major Daniel Rose-Levine.

At the end of electives, SEC went to Art class to make their own Sierpinski Pyramids.

Finally, the CAMPers got together in the Auditorium to puzzle their way through Rubik’s Cubes and to play a few more rounds of Rush Hour and Set.

Day 4 brought us tons of mathematical, computational, and artistic excitement. Now that we’ve had a glimpse of objects, dimensions, and number systems that seem less than normal (but are definitely real!), we’re finally ready for Friday, Day 5.

Photo Credit: Sonita Alizada (images 29-39, featured image), Kateri Doran (images 1-28, 40-42).

CAMP 2022 Day 3

By Wednesday, we’ve reached the very middle of the Math CAMP week.  So far, the CAMPers have explored a wide range of math puzzles and games, as well as having learned about binary (writing numbers in Base 2, as strings of 0’s and 1’s).  This morning, we had a special guest lecture by math professor Charles Doran, which taught us the mathematics behind the Towers of Hanoi.

  • What is a Graph? – We opened with a discussion of the Konigsberg Bridge problem (see images below): Is it possible to take a walk through town, crossing over each bridge exactly once? By shrinking down each landmass to a point (vertex), because we don’t care about shape or size, and by making each bridge a line (edge) connecting two vertices, we can determine whether or not there exists a path through every edge, with no repeats. This object is what we call a graph. But what if we want to find a path that goes through each vertex exactly once?
  • Hamiltonian Paths – That last problem is what an Irish mathematician named William Rowan Hamilton (not to be confused with founding father Alexander Hamilton!) wanted to find the answer to. The CAMPers were treated to a brief sample of an A Capella Science Hamilton parody video (William Rowan Hamilton (Science YouTuber Collab) | A Capella Science – YouTube) before taking a look at a set of graphs Qn (n = 1, 2, 3, …): Q1 consisting of 2 vertices connected by 1 edge (drawn as a line segment), Q2 having 4 vertices connected by 4 edges (drawn as a square), Q3 being drawn as a cube in 3-space.
  • Naming Vertices – So now we have a good set of graphs to work with, but is there a way to find a Hamiltonian Path (one that passes through each vertex once) without paying any attention to the edges, since the vertices are the only thing we care about? Using coordinates to name the vertices (0 and 1 on Q1, x- and y- coordinates on Q2, and x-, y-, and z-coordinates on Q3), we can see that the pairs of vertices connected by one edge are those that use one bit-flip (a switch from 0 to 1, or vice-versa), and paths are a sequence of vertices such that every pair is connected by 1 edge. So, a path that goes through all the vertices is really a sequence of vertices whose x-y-z coordinates only change by one bit-flip each time.
  • Gray Codes – We tried to write the sequence of vertices on the cube as numbers 1-7 in Base 10, converted into binary (Base 2), but we soon realized that there were too many steps involving more than one bit-flip, which doesn’t make a path. To fix this, we were given two recipes for the conversion binary numbers to the Gray Code system, which gives us a perfect Hamiltonian Path (exactly one bit-flip to take us from each vertex to the next).
  • Baguenaudier Puzzle – One of the best things about Gray Codes is that they can help us solve math puzzles – from Baguenaudier (“time-waster”) rings (The Chinese Rings Puzzle (wolframcloud.com)) to, you guessed it, the Towers of Hanoi.
  • Towers of Hanoi – Many of our CAMPers have already solved the six-ring version of the Towers of Hanoi, but with Gray Codes we can figure out the solution to the n-ring version of the puzzle – no matter how many rings there are, the Gray Codes never fail. All we have to do is interpret each bit-flip as a transfer of one ring to a different tower (and since there are n towers, our Gray Code numbers will have n places). However, the fun’s not over yet – How can we use Gray Codes to solve the puzzle when someone hands us a partially completed Tower of Hanoi? This was one of the several new questions that we were left with at the end of the lecture.

After the lecture, CAMPers went off to Math class, where those in the COS group continued working with the Cantor Set, starting off by brainstorming a list of deceptively simple questions – Is 1/4 in the Cantor Set? What about 3/4? Is 0.9999… the same thing as 1?. Then they started using algebra to convert numbers in different bases (e.g., 0.2020202020…, which is in Base 4) into fractions in simplest form.

The SINE group continued to explore the properties of the Sierpinski Triangle, this time working to find its dimension (at first glance, it looks 2-dimensional… but is it, really?), beginning by finding the scaling factor.

In CS class, the SEC group built off of what they had learned about binary and Gray Code numbers in the guest lecture, continuing to break down place value in Base 10, which led them to a convenient way of converting binary numbers back to decimal (Base 10) – multiply the 0 or 1 in each place with powers of the base (in this case, 2) which indicate the place value of the digit (e.g., 110 = (1 x 2^2) + (1 x 2^1) + (0 x 2^0) = (1 x 4) + (1 x 2) + (0) = 4 + 2 + 0 = 6, and you’ll get the same number in Base 10).

After having lunch at Kline Dining Commons, CAMPers chose between playing Conway’s Game of Life, taking a hike to the Parliament of Reality, and the decoration of another mysterious wire sculpture – this one, tucked behind the Chapel of Holy Innocents, is even more abandoned than the one we decorated on Day 2, complete with just-as-intricate cobwebs stretching between the metal rods. (This elective also included a very intense sponge race.)

Once the electives were over, CAMPers in SEC went to Art class – where they continued making paper cubes.

In the last half hour of CAMP, the groups reconvened in the Auditorium (RKC) for more math activities – Rubik’s Cubes, Hex, an M. C. Escher memory game, and (naturally) the Towers of Hanoi.

Day 3 started off with puzzles, segued into the binary system, explored irregular objects with unusual dimensions, and ended with more puzzles. We’re eager to find out what math will await us on Thursday morning!

Photo Credit: Sonita Alizada (images 21-25, featured image), Kateri Doran (images 1-8, 10-20, 26-35), screenshot by Kateri Doran (image 9).

CAMP 2022 Day 2

The second day of CAMP this year is off to an excellent start – armed with their new knowledge of logic and truth, the CAMPers are ready to begin their exciting journey into the magical world of fractals

We started off the day with a whole new set of math puzzles – hypothetical chocolate boxes, tangrams, Rush Hour, linking puzzles, and of course, Set

… You take a card, and you put down the cars [that are] on the card, and you have to get the red car out by only sliding the cars this way.”

“So basically, we lay out cards, and they all have different patterns, and you [want to] find the sets of 3.”

“So basically, there are clues that you get in the 4-by-4 box, and you have to figure out based on these clues the color and shape of the chocolate.”

The COS group began by breaking into pairs and working on a sheet of logic problems. After that, they went on to review truth tables before Japheth switched gears to talk about fractals.

  • Sierpinski Triangle – Starting with one equilateral triangle, we break the triangle into four smaller triangles and take out the triangle in the middle. Now we have three smaller triangles. Now break each of those into four even smaller triangles – then take the middle triangle out…
  • Tree/”Neuron” Fractal – Start with a line that branches out into a “Y” shape. Now branch each of those smaller branches into two “Y” shapes. Now branch each of those…
  • Fibonacci Spiral – Believe it or not, the Bard Math Circle logo is actually a fractal! It starts with the smallest rectangle and doesn’t get any smaller – it gets bigger. If you start with a rectangle with side-length ratio 1/2, then make a bigger rectangle by adding a rectangle with ratio 2, then continuing to add on rectangles with a bigger ratio each time (following the numbers in the Fibonacci sequence [1, 1, 2, 3, 5, 8, 13…]), then draw a curve through each of the rectangles… you get a Fibonacci Spiral.
  • Cantor Set – Starting with the space between 0 and 1 on the number line, get rid of the interval between 0.333333… (1/3) and 0.666666… (2/3). Now we have two intervals [0, 1/3] and [2/3, 1]. Now take the middle third from those. Now we have two more intervals. Now take the middle third from those…

Meanwhile, SINE continued their work with using logical operators to write out true (or false) statements, which led to several productive debates over what the statements really mean, beginning with contention over compound statements (What happens when you negate a statement that already includes an AND or an OR, e.g. NOT [c OR e] ?).

After that, they segued into an exploration of the perimeter and area of the Sierpinski Triangle at various stages, using it as an example of a fractal with self-similarity – that is, if you take a small copy of the original fractal and expand it, it will look exactly the same as the original, with smaller and smaller and infinitely smaller triangles trapped inside of it.

Next, the SEC group crossed the building to join CS class, while CSC enjoyed a sunny stroll to Hegeman for Art, where they were given business cards to fold into paper cubes.

In CS, the CAMPers were introduced to a new logical operator, XOR (exclusive or) – the output only true if one (not both; only one) of the inputs is true. They then split into two groups to try and create an actual, physical XOR statement with batteries, LEDs, and cables.

Next, they transitioned into an introduction to the Base 2 (binary) system, travelling back in time to the days when place value in Base 10 (e.g., 4,598 = 4 thousands, 5 hundreds, 9 tens, and 8 ones) was heavily emphasized in their 2nd-grade math classes.

After a lunch at DTR (Down the Road), several heaping platefuls of cookies, and a not-so-secret trip to the bookstore, CAMPers split into groups based on the electives they had signed up for at the beginning of the day – a hike to the Blithewood garden, the ever-popular billiards table, and the “do-decoration” of a very mysterious dodecahedron.

No one on Bard campus can remember when the wire sculpture arrived – and even those who remember a time before can’t recall where it came from, or who put it there.  Nevertheless, the rusty, dilapidated dodecahedron has been exposed to the elements for decades at least – and it blends in so well that most people who pass by need to squint to see it clearly.  CAMP has decided to change that. 

At the end of the electives period, CAMPers in CSC and SEC returned to RKC and Hegeman, respectively, for their CS and Art classes. Finally, everyone got together for the end-of-day activities – river-crossing puzzles, Rubik’s cubes, more linking puzzles, and Hex.

Day 2 of CAMP was full of color, laughter, and lots of fractals – we’re excited to see what Day 3 will bring!

Photo Credit: Sonita Alizada (images 7-8, 10-14, 22-32), Kateri Doran (images 6, 9, 15-17, 33), Shiven Dabhi (image 18), Japheth Wood (images 19-21), public domain (images 1-5)

CAMP 2022 Day 1

It’s the first day of the 9th year of Bard Math CAMP – the first day in two years that our CAMPers and instructors have been able to do math in three dimensions!  In other words, this is the start of CAMP’s first in-person session after two years of meeting online.  

First thing in the morning, the students were treated to an indoor math fair of sorts – the first two rows of the László Z. Bitó auditorium were decked with math puzzles, fractal magnets, and the board game Set.

“We basically have to figure out the size of each skyscraper – like, from here you’re going to have to see two skyscrapers, but you can’t have the same number in each row.”

Towers of Hanoi
 “You’re supposed to get all the blocks to [the other] side, but the small one has to be at the top, and the big one has to be at the bottom.  You also have to do the smallest number of moves to do that.”

“This is a deep-sea diver, and this is a mermaid. … The human race is corrupting all beings, even in the ocean, and soon we will not be able to escape the humans.”

In Frances’ math class, the CAMPers in the SINE group were shipwrecked on a mysterious island…

You land on an island where the people either always tell the truth or always lie.  You need to get your bearings on this island, and you see three islanders walking up to you.

You ask the first person: “Are you a truth-teller?”  But you don’t hear what he says.  

The second person says that Person 1 said “yes”.  

The third person says that Person 2 is a liar.    

From this, they went on to learn about logical operators (NOT, AND, OR) in preparation for Computer Science (CS) class.  

In Art class, students in the CSC group were given a piece of construction paper and, making a series of rectangular, triangular, or circular cuts along its folded edge, were tasked with making their 3-D design as intricate as possible.

In CS class, the SEC group continued their work in logic with truth tables.

Setting the two inputs (A and B) to either 0 or 1, CAMPers used their new knowledge of logical operators to determine whether a given statement (the output) was true or false.

The CAMPers continued to explore inputs and outputs by connecting batteries (inputs of energy) and LEDs (outputs of light) via cables or splitters to create “statements” in real life.

After having lunch at Down the Road Café, CAMPers had the option to either linger in the Campus Center and try their hand at billiards/foosball, to follow Japheth on a hike to the Sawkill Stream, or to head back to the Reem-Kayden Center and learn magic tricks with Frances.

After that, the SEC students headed to Art class for mathematical crafting, while the CSC students went to the RKC computer lab to learn more about logic and truth tables – engaging in a somewhat philosophical discussion about why computers use 1’s and 0’s, and why the truth or falsity of statements in CS class is not at all up to interpretation.

At the end of the day, the groups converged once again in the Bitó Auditorium for more math activities – origami, card tricks, and the Game of Hex.

The first day of CAMP was exciting and eventful for everyone involved – we can’t wait for more math adventures on Day 2!

2022 AMC 10/12 A&B results

This year we were able to offer the AMC contests online.

Here are the overall results for the 2022 AMC 10A, AMC 12A, AMC 10B, and AMC 12B contests at Bard College:


School AMC 12A Statistics

  • Average score for entire school is: 94.8
  • Average score for grade 11 is: 100.0 (3 Students)
  • Average score for grade 10 is: 91.8 (5 Students)
  • Average score for grade 9 is: 94.5 (2 Students)
  • AMC 12A School Team Score is: 339.00 (Team is defined as the 3 highest scores)

Top AMC 12A Scores at Bard

  • Justin Mo, 114.0 points (10th grader, age 15, Bethlehem Central High School)

  • Soumyadeep Bhattacharjee, 112.5 points (9th grader, age 12, Williamsville East High School)

  • Anonymous, 112.5 points (10th grader, age 15)
  • Harry X Shen, 109.5 points (11th grader, age 16, Shaker High School)

  • Jonathan Waldorf, 108.0 points (11th grader, age 16, Avenues: The World School)

  • Vincent W Huang, 97.5 points (10th grader, age 15, Syosset High School)

  • Anonymous, 91.5 points (10th grader, age 15)

School AMC 10A Statistics

  • Average score for entire school is: 76.3
  • Average score for grade 10 is: 90.6 (5 Students)
  • Average score for grade 9 is: 76.5 (4 Students)
  • Average score for grade 8 is: 60.3 (5 Students)
  • Average score for grade 7 is: 81.0 (3 Students)
  • Average score for grade 6 is: 70.5 (1 Student)
  • AMC 10A School Team Score is: 330.00 (Team is defined as the 3 highest scores)

Top AMC 10A Scores at Bard

  • Anonymous, 114.0 points (10th grader, age 15)
  • Shoshana S Elgart, 109.5 points (10th grader, age 16, Blacksburg High School)

  • Anonymous, 106.5 points (10th grader, age 15)
  • Anonymous, 102.0 points (9th grader, age 14)

School AMC 12B Statistics

  • Average score for entire school is: 89.8
  • Average score for grade 11 is: 99.0 (3 Students)
  • Average score for grade 10 is: 91.0 (3 Students)
  • Average score for grade 9 is: 58.5 (1 Student)
  • AMC 12 School Team Score is: 328.50 (Team is defined as the 3 highest scores)

    Top AMC 12B Scores at Bard

    • Vincent Zhang, 129.0 points (11th grader, age 16, Wissahickon High School)

    • Anonymous, 103.5 points (10th grader, age 15)
    • Grace Z Sun, 96.0 points (11th grader, age 16, Niskayuna High School)

    • Vincent Huang, 88.5 points (10th grader, age 15, Syosset High School)


School AMC 10B Statistics

  • Average score for entire school is: 60.7
  • Average score for grade 10 is: 81.0 (6 Students)
  • Average score for grade 9 is: 40.5 (4 Students)
  • Average score for grade 8 is: 50.0 (6 Students)
  • Average score for grade 7 is: 69.8 (2 Students)
  • Average score for grade 6 is: 63.0 (2 Students)
  • AMC 10 School Team Score is: 294.00 (Team is defined as the 3 highest scores)

Top AMC 10B Scores at Bard

  • Shoshana S Elgart, 106.5 points (10th grader, age 16, Blacksburg High School)

  • Anonymous, 94.5 points (10th grader, age 15)
  • Anonymous, 93.0 points (10th grader, age 15)

Solutions to the AMC  contests are available on the Art of Problem Solving webpage: AMC Problems and Solutions.

Detailed information about how other students in New York State and around the country did on the AMC contests are available on the AMC Historical Statistics page.


Schools Represented

Avenues: The World School
Bethlehem Central High School
Blacksburg High School
Carroll Senior High School
Christian Brothers Academy
Coleytown Middle School
Corning Painted Post High School
Crestview Middle School
DeWitt Middle School
duPont Manual High School
Eagle Hill Middle School
Edgemont High School
F. D. Roosevelt High School
Forest Hills Classical Academy
Friend Seminary
John Jay Senior High School
Kingston High School
Lewisburg Area School District
McNair Academic High School
Mount Si High School
New Hyde Park Memorial High School
New Paltz High School
Niskayuna High School
Nixa High School
PA Homeschoolers
Pierrepont High School
Riverdale Country School
Roy C. Ketcham High School
Saddle River Day School
Shaker High School
Spackenkill High School
Staples High School
Stone Ridge Stewart Homeschool
Syosset High School
Union Vale Middle School
Van Antwerp Middle School
Van Wyck Jr High School
Vought Academy
Williamsville East High School
Wissahickon High School

CAMP 2021 Day 5 – Time to Say Goodbye

We cannot believe it is CAMP Day 5 already! Welcome, all staff, parents, and CAMPers to Day 5. Today, before we head off to a new journey, we would like to introduce our CAMP 2021 Photo Gallery on the main page:

Bard Math CAMP More Information

If you clicked into every small circle (Yes! Math Circles!), you will realize there are a larger photo AND small descriptions of each photo. These photos start from Day 1 to Day 5 and are kindly given to us by CAMPers, parents, and staff. 

We begin Day 5 with Karen‘s Computer Science class. Today, CAMPers are to build their own 3D model based off on the codes they write on Tinkercad.

CAMPers first went back to their codes to set off the background to be transparent to transform into a 3D model. Then, Karen introduces Tinkercad to CAMPers and they try it out themselves!

Although it is a new programming website, CAMPers are never afraid of trying out new ideas.

CAMPers start off from the original programming and changing the background into transparent like.

CAMPers are to make their borders clear for the model. The model can later be used for laser cut or 3D printing.

 

In Japheth‘s Math Class, CAMPers went through the history of tiles and tessellations. It begins with several mathematicians’ discoveries of the different tile sequences. Through different polygons, mathematicians discover several possible sequences. There are several types ranging with different combinations of polygons that built up to this research.

Over decades, mathematicians are finally able to come with a closer explanation of tessellations. While many remain found, there are still undiscovered patterns.

One famous mathematician, Martin Gardner, dives into the research of interesting graphics. This later becomes the turning point of tessellation discovery.

In Frances‘s Math Class, Sine and cosine students figured out that the sum of the degrees in the angles of a polygon can be found by multiplying 2 less than the number of angles by 180, (n – 2) x 180.

Although some had been told the formula, they were able to see why this formula works. All students worked to find more semi-regular tessellations, figuring out many of them and also making tessellations that they realized are not semi-regular, but quite pretty. Hope CAMPers can go back and share what these all are!

In Anish‘s Computer Science class, CAMPers design their own tessellation codes based out of Python Turtle (a continued work from yesterday!).  Today, CAMPers’ creativity is highly involved in this self-exploring, 10 minutes project. Anish gives all CAMPers 10 minutes to design a code that forms a tessellation. CAMPers are to create their own project using the knowledge they had before.

In Grace‘s Art Class, CAMPers create their own pull-up net. CAMPers slowly construct the foundation of the net, then forms a foundation of six cube sides. Then, they begin to color each side by drawing tessellations on each cube.

CAMPers create their own tessellation design on the cubes

 

CAMP Day 5 had been a short yet informative day. CAMPers enjoy their time with their beloved staff. While still having lots of time to use their creativity on every project.

Well done, 2021 CAMPers! Looking forward to meet you all next year!

 

For future updates, follow us on:

Blog: https://bardmathcircle.org/camp/camp-more-information/
Facebook: @BardMathCircle
Instagram: @bardmathcircle
Twitter: @BardMathCircle

 

CAMP 2021 Day 4 – Tessellations Everywhere!

As usual, welcome to CAMP 2021 Day 4! As we are closing up the week, staffs and CAMPers remain energetic from the early morning. Today, CAMPers work on the in-depth application of tessellation. This includes: complex Voronoi Tessellations creation, constructing tessellations through mathematical understanding, and writing Python Turtle codes.

In Anish‘s Computer Science class, CAMPers learn how to build their own codes on Python Turtle. A Turtle is a pre-installed Python library that allows CAMPers to create pictures and shapes through a virtual background.

Anish’s class begins with a Python Turtle’s introduction.

CAMPers construct their own Turtle codes, take close looks at the Turtle, and write down their guess on what the Turtle will turn out to be.

CAMPers guess what the Turtle codes will end up like.

In addition, CAMPers begin their own journey on Turtle. They write down codes that will lead the Turtle to draw a rectangle in fixed length and width. The turtle runs from one edge to another, CAMPers are to set certain length for it to run.

CAMPers learn how to write a Turtle code to draw rectangles in fixed measurement.

CAMPer’s work on Turtle

In Frances‘s Math Class, CAMPers work on Tessellation Creator, a website that helps CAMPers to build their tessellations online. CAMPers are given information is yesterday’s class about polygons. It is now the time to fit every shapes into one!

CAMPers create Tessellations based on polygons

Student work – create tessellation digitally

In Karen‘s Computer Science Class, CAMPers are introduced to the vertex in programming. They learn how the code endshape” is used to end every shape they create. With this code, many shapes can be created through one canva. Notice how the code “funshape” repeats itself over and over time, the different rotation of the shape itself helps each one fits into one another (just like a puzzle!). 

CAMPers explore the codes and figure out the vertex of each shape

Later on, CAMPers draw shapes and fill out their colors. They create shapes that corresponds with each other – together becomes tessellations

Students can create multiple shapes in the canva

In Grace‘s Art Class,  CAMPers learn about the literal meaning of polygons. They also learn about Voronoi Tessellation – a random sequence of patterns. For instance, city and map views. That said, the World map is also a Voronoi tessellation (see image). 

Definition of polygons!

Our map, if found the right spot, is also a Voronoi Tessellation!

What are some Voronoi Tessellations in real life do you have in mind?

CAMPers working on their Voronoi Tessellations!

 

 

Last but not least, we wrap Day 4 with — Among Us! In Ayanna’s Activities, CAMPers enjoy a Mathematics Among Us that is looking for imposters.

As we are getting closer and closer to our last day, CAMPers are more familiar with tessellation and its applications! In the end of the week, we are not ready to say goodbye to CAMP, but what we learn will always carry along with us.

 

For more updates, follow us on:

Blog: https://bardmathcircle.org/camp/camp-more-information/
Facebook: @BardMathCircle
Instagram: @bardmathcircle
Twitter: @BardMathCircle